#pragma once
#include "SocketExport.h"
namespace Apo
{
class RenderEngineSystem;
class SocketClientLibExport IClientRoot
{
public:
	IClientRoot(void);
	~IClientRoot(void);

	virtual void RegisterRender(RenderEngineSystem *serializer) = 0;
	static IClientRoot * getIClientRoot();
protected:
	static  IClientRoot * mIClientRoot ;
};

}